Antagonists:
- Duergar, dwarves cast out of the world by the Earthfather before the dawn of man
- Lunar Dragons, pulled whole cloth from Dragonmech
- Apes of some sort, undoubtedly carnivorous
- Golems, the Duergar's "original sin"
- some more bizarre lunar ecology
- giant bugs
- carnivorous, poisonous, or otherwise inimical plants
- domestic animals
Groundlings:
- Plains Humans: feudal, knights, tournaments. Think Gondor, MTG's Bant, and a bit of aesthetic influence from 40k's Black Templar, Grey Knights, and Dark Angels.
- Barbarian Humans: Savage and fierce, but not horde-forming or anything. aesthetically, dungeonpunk Cimmerians and MTG's odyssey and mirrodin block barbarians
- Elves: Mostly the LotR movie take - they have cities in the forest, not villages. probably not going to use tolkien's fading angle.
- Dwarves: craftsmen, warriors, dwell in underground cities, moria-ish I guess? primarily a Norse angle aesthetically, with roman-style armies. probably some sort of ancestor-golems along 40k's dreadnought lines, but not purely warriors. (I think a giant dwarf-golem smith making things by just squishing the metal into shape is awesome, and you should too.