Saturday, May 25, 2024

Ventured Horizon - 13 item worldbuilding

In the spirit of Trilemma Adventures' 13 item worldbuilding challenge, example equipment lists for the three human factions on the Absalom Interstellar generation ship Ventured Horizon.

Gaian

  • Wool toga
  • Bronze knife
  • Bronze spear
  • Identity Badge, Provisional (Hydroponics Repairman)
  • Holly crown
  • Goat jerky
  • Sandals
  • Goat blood warpaint
  • Repair Kit, Hydroponics
  • Silver amulet
  • Book, Children's, Greek Mythology
  • Access Key, Genebank
  • Vial, Sample (goat blood)

Spacer

  • Vaccsuit, Custom Size
  • Knife, Chef's, 10 inch
  • Knife, Paring, Rebalanced (x5)
  • Bandolier
  • Long Johns, Thermal, Custom Size
  • Identity Badge (Engineer's Mate)
  • Songbook, Sacred Harp
  • Dosimeter, Radiation
  • Cable, EVA, 200 ft
  • Carabiner, EVA (x10)
  • Dosimeter, Acceleration
  • Boots, Magnetic

Crewman

  • Chainmail shirt
  • Wool tabard
  • Silver amulet
  • Knife, Chef's, 10 inch
  • Goat leather scabbard
  • Identity Badge, Provisional (2nd Lieutenant)
  • Boots, Steel-toed
  • Helmet, Hockey Goalie's
  • Canteen, Plastic
  • Goat jerky
  • Repair Kit, Hydroponics
  • Bible, Gideons
  • Bone flute

Wednesday, May 15, 2024

Mothership: the Ventured Horizon

Absalom Insterstellar's Ventured Horizon, part of the Ventured class of slow-boat generation ships, was launched on a 100 year voyage to the Epsilon Eridani system. The last message from the vessel was sent 5 ship years prior to its scheduled arrival, and reported no unusual circumstances. Now, 200 years later, the ship's hyperspace navigation beacon has activated, enabling Absalom to compute a Jump-1 route to the system.

The Ship

The Ventured Horizon, exterior view

As with all Ventured-class vessels, the Horizon is a 10 mile long cylinder 2.4 miles in diameter, hollow through the middle, with three additional modules along a center shaft. Each center module is connected to the outer shell by three spokes. The bridge is located in the forward center module, the Autarch (primary AI core) in the middle module, and the engines on the rear module. Several fabrication units are located in the center modules, including the dedicated fab for the ship's marine complement. The genebank and terraforming AI (GAIA) are located in the aft section of the outer shell.

The Mutiny

After 95 years of transit, the ship's third captain, decided to retain his power by refusing to land, and ordered the ship's AI to cut communications with Absalom Interstellar and the universe at large. This provoked a mutiny among the ship's engineering and terraforming staff, which ended with large sections of the shell depressurized, the engineer faction in control of the low-gravity center modules, the captain's loyalists in the front section of the shell, and a prematurely activated GAIA in control of the rear of the shell. Communication lines from the Autarch to the shell were cut during the mutiny, leaving the loyalists unable to formally authorize any succession following the death of the captain. Conversely, the engineers, while in contact with the AI core and able to authorize successions and promotions within their department, lacked the command authority to replace the captain directly, or to assign any privileged roles outside engineering.

The Spacers

In the two centuries since the mutiny, the descendants of the engineers, now calling themselves spacers, have lived in the low gravity of the center modules. Those born and raised in low-grav grew tall and slender, to a degree impossible under the conditions of gravity. In the poorly-shielded environment, mutations and cancers have run rife.

The chief example of this is the Oracle, born in the first year after the mutiny. With a novel form of gigantism and growing unchecked by gravity, he seemed strangely ageless. By his 70th year, he was a spiritual leader among the spacer population, but could no longer fit in airlocks to move between the modules. When his heart finally succumbed to the square-cube law, his head was removed and placed on life support so he could guide his people, but he still continued to grow. Now a grotesque ten feet of skull and brain, his influence has preserved the belief system of the original engineers, including the understanding of planets and interstellar travel.

The life of the spacers is based primarily around the limited low-grav hydroponics racks and the fabrication units they do possess. Their limited authority prevents them from producing proper military equipment, but they can still construct vaccsuits and EVA gear, permitting travel and trade between modules despite the loss of the Intraship Transit System.

The spacers rarely descend into the shell of the Horizon, and only at great risk. They remain at war with both the Crewmen and the Gaians, and are at a severe disadvantage in the unaccustomed gravity. The risk is worth it, however - the no-mans-land of the algae stacks is home to catfish and herons, the Crewmen only have loose control over their hydroponic gardens, and particularly brave and lucky war parties are occasionally able to poach a goat from Gaian territory.

The Crewmen

Meanwhile, the captain's loyalists ("Crewmen") have regressed into a semi-medieval culture based around the hereditary ranks of their ancestors. However, they are unable to formally authorize any transfer of command authority, leaving their ranks meaningless for interacting with the ship's systems. While their autofabs are therefore limited to producing civilian items, they have cobbled together a hand-crafted material culture that includes a variety of low-tech armor and weapons.

The Crew have lost any understanding of the ship and its journey as such. Their leaders preach that the journey is only a metaphor for the progress of man. They consider the Autarch a god, whose intervention can preserve them from the dangers of the muties.

For food, they rely primarily on their hydroponics banks, which lie immediately beyond their sealed section of the hull. They supplement their diet with fish and birds from the algae stack as well sa the odd goat stolen from GAIA.

GAIA

The prematurely activated terraforming AI, GAIA, has gone insane. Unable to process the fact that she was not on the destination planet, and exposed to a summary of Greek and Roman mythology, she has convinced herself she is in fact the goddess for whom she was named. The descendants of the original terraforming staff have bought in to the mythology as well and have formed a cult around her.

The rear section of the ship has been transformed into an approximation of the Greco-Roman world complete with monsters. Her people herd goats, produce bronze weapons and armor, and wear togas and laurel crowns. The Minotaur and satyrs were an easy job for a superintelligent master of genetic manipulation. While the Medusa never quite worked as planned, the final research subject escaped into the hull and is thought to be lurking in the algae stacks.

Where the Players Come In

The Autarch has recently managed to talk itself into the position that the Horizon's hyperspace beacon doesn't count as communication per se, and as such has followed its original programming and activated it. It hasn't mentioned this to the Spacers, since none of them are bridge officers. Absalom Interstellar has tracked the beacon, and since they retain formal rights to the colonization of Epsilon Eridani, have computed a new Jump-1 route to the system. The players are hired for a basic salvage job - recover as much viable material of lost species from the genebank as possible. No other mission parameters are specified, and the PCs will be the first ones arriving in system since the Horizon itself.

Mediography and Acknowledgements

An obvious debt to Arnold K's Axis Mundi.

Some aspects of the Muties and the overall situation are drawn from Robert Heinlein's Orphans of the Sky.

The Oracle is inspired by the music video for the Gorillaz' DARE

From Gene Wolfe's Book of the New Sun comes the word "Autarch" and some aspects of the Oracle.