After some discussions on IRC and seeing some Monte Carlo simulation data helpfully provided by a friend, I’ve updated unit and weapon stats from the previous rules post. ACC and DEF have been changed across the board - weapons now have 0 to 2 ACC and units and warmechs have 7 to 8 DEF. Ranges have been increased for most weapons. New Light and Heavy Plasma Cannon variants have been introduced. Infantry and Orbital Drop Armor units can now use 5-ton weapons with a -1 penalty to RNG, and the Beetle costs only 3 points. Finally, the Mastodon has been renamed the Tyrant to reduce confusion with the Mammoth.
Chassis
Infantry |
4 |
1 |
8 |
0 |
5* |
2 |
ODA |
4 |
1 |
8 |
1 |
5* |
3 |
Beetle |
3 |
3 |
8 |
1 |
5 |
3 |
GEV |
2 |
4 |
8 |
1 |
10 |
4 |
Mammoth |
3 |
2 |
7 |
2 |
10 |
4 |
Tyrant |
5 |
2 |
7 |
2 |
15 |
6 |
Nebula |
3 |
4 |
7 |
2 |
10 |
6 |
* Infantry and Orbital Drop Armor units use 5-ton weapons with a -1 penalty to RNG..
Weapons
Sabot cannon |
4 |
0 |
1 |
4 |
10 |
L. Plasma Cannon |
2 |
0 |
1 |
3 |
5 |
M. Plasma Cannon |
2 |
0 |
1 |
5 |
10 |
H. Plasma Cannon |
2 |
0 |
1 |
6 |
15 |
Minigrenades |
3 |
0 |
2 |
3 |
10 |
L. Autocannon |
4 |
1 |
1 |
2 |
5 |
M. Autocannon |
4 |
1 |
3 |
2 |
10 |
H. Autocannon |
4 |
1 |
3 |
3 |
15 |
L. Laser |
5 |
2 |
3 |
1 |
5 |
M. Laser |
5 |
2 |
2 |
2 |
10 |
H. Laser |
6 |
2 |
2 |
2 |
15 |
L. Particle Cannon |
5 |
1 |
1 |
3 |
10 |
H. Particle Cannon |
5 |
1 |
1 |
4 |
15 |
Gauss Gun |
6 |
1 |
1 |
5 |
20 |
Humanoid Warmechs
Heavy |
|
Paladin |
120 |
30 |
2 |
7 |
2 |
4 |
4 |
4 |
18 |
Mjolnir |
110 |
35 |
2 |
7 |
2 |
3 |
3 |
4 |
16 |
Lancelot |
100 |
30 |
2 |
7 |
2 |
3 |
3 |
4 |
15 |
Medium |
60-90 |
|
Timber Wolf |
80 |
30 |
2 |
7 |
2 |
2 |
3 |
3 |
12 |
Vinge |
60 |
20 |
2 |
7 |
2 |
2 |
2 |
2 |
10 |
Light |
35-50 |
|
Basset |
50 |
15 |
3 |
8 |
1 |
3 |
3 |
3 |
9 |
Ultralight |
20-30 |
|
Ripper |
30 |
10 |
4 |
8 |
1 |
2 |
2 |
3 |
7 |
Avian Warmechs
Corvus |
40 |
10 |
3 |
8 |
1 |
2 |
3 |
6 |
8 |
Shrew |
20 |
5 |
4 |
8 |
1 |
2 |
2 |
4 |
6 |
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